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Admiral Ackbar

Admiral Ackbar

Rebel Support that can Dispel debuffs and grant allies extra turns

Factions: Rebel
Roles: SupportLeaderFleet Commander

Abilities

Quick Shot
Basic

Quick Shot

Deal Physical damage to target enemy with a 55% chance to gain 45% Turn Meter.

Cost to Max: ~87,700 credits, 45 Mk I, 38 Mk II, 24 Mk III, 5 Omega

It's A Trap
Special

It's A Trap

Dispel all negative status effects from all allies. Each ally recovers 9% of their Max Health for each effect dispelled this way. Admiral Ackbar has a 25% chance to gain 40% Turn Meter.

Cost to Max: ~155,800 credits, 34 Mk I, 29 Mk II, 19 Mk III, 5 Omega

Tactical Genius
Special

Tactical Genius

Ackbar grants each ally the Tactical Genius effect. Tactical Genius ends whenever any ally triggers this effect or at the end of Ackbar's next turn

Cost to Max: ~155,800 credits, 34 Mk I, 29 Mk II, 19 Mk III, 5 Omega

Rebel Coordination
LeaderOmni

Rebel Coordination

Rebel allies have +25 Speed and +10% Tenacity. In addition, whenever an ally uses an ability that isn't an attack, they call a random Rebel ally to assist.

Cost to Max: ~153,000 credits, 26 Mk I, 21 Mk II, 34 Mk III, 10 Omega, 20 Omni

Special Mechanics

Tactical Genius

The first ally to use a Special ability while they have this effect gains 100% Turn Meter and recovers 30% of their Max Health

Territory Wars:

Grand Arena:

Farming Locations

🌾Galactic War Store
🌾Fleet Arena Store
🌾Guild Events Store
🌾Squad Arena Store

Notes: Multiple sources - prioritize based on needs

Teams Featuring Admiral Ackbar