
Admiral Ackbar
Rebel Support that can Dispel debuffs and grant allies extra turns
Abilities

Quick Shot
Deal Physical damage to target enemy with a 55% chance to gain 45% Turn Meter.
Cost to Max: ~87,700 credits, 45 Mk I, 38 Mk II, 24 Mk III, 5 Omega

It's A Trap
Dispel all negative status effects from all allies. Each ally recovers 9% of their Max Health for each effect dispelled this way. Admiral Ackbar has a 25% chance to gain 40% Turn Meter.
Cost to Max: ~155,800 credits, 34 Mk I, 29 Mk II, 19 Mk III, 5 Omega

Tactical Genius
Ackbar grants each ally the Tactical Genius effect. Tactical Genius ends whenever any ally triggers this effect or at the end of Ackbar's next turn
Cost to Max: ~155,800 credits, 34 Mk I, 29 Mk II, 19 Mk III, 5 Omega

Rebel Coordination
Rebel allies have +25 Speed and +10% Tenacity. In addition, whenever an ally uses an ability that isn't an attack, they call a random Rebel ally to assist.
Cost to Max: ~153,000 credits, 26 Mk I, 21 Mk II, 34 Mk III, 10 Omega, 20 Omni
Special Mechanics
Tactical Genius
The first ally to use a Special ability while they have this effect gains 100% Turn Meter and recovers 30% of their Max Health
Territory Wars:
Grand Arena:
Farming Locations
Notes: Multiple sources - prioritize based on needs