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SWGOH Abilities & Mechanics

Hope

Limit one use per battle. Requires 100% Upload Progress to activate. Revive all allies, and all allies recover 100% Health and Protection. Then, deal true damage to all enemies and inflict Healing Immunity and Protection Disruption for 4 turns, which can't be dispelled, evaded, or resisted.

Characters with this ability:

Hope

Inevitable Failure

Gain 1 stack when using an ability or receiving damage from an enemy; when defeated, grant Admiral Piett the following bonuses based on the defeated unit's stats until the end of battle. 1 Stack: 5% Max Health (stacking) 10 Stacks: 20% Max Health and Max Protection (stacking) 15 Stacks: 50% Max Health, Max Protection and Offense (stacking) 20 Stacks (Max): 100% Max Health and Max Protection, 300% Offense and 25% Speed (stacking)

Characters with this ability:

Inevitable Failure
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Spare Parts

+30% Critical Chance and +30% Offense; if this character is defeated, they are revived with 100% Health, gain Foresight and Protection Up (50%) for 2 turns, and dispel this buff from all allies; this revive can't be prevented

Conquest: If all allies are non-Separatist Droids: The first time the first enemy to take a turn is defeated, if there are other active enemies (excluding summons), all allies are revived with 60% Health, and gain Damage Immunity and Instant Defeat Immunity for 2 turns, these buffs can't be copied, dispelled, or prevented. This revive can't be prevented.

Characters with this ability:

Spare Parts

Spark of Rebellion

Gain 40% Offense and 30 Speed; when this character attacks, recover 20% Max Health and Protection; Empire enemies defeated by this character can't be revived; if Spark of Rebellion is dispelled, gain 40% Turn Meter, 5% Upload progress, and Protection Up (50%) for 2 turns.

Characters with this ability:

Spark of Rebellion

Tactical Genius

The first ally to use a Special ability while they have this effect gains 100% Turn Meter and recovers 30% of their Max Health

Characters with this ability:

Tactical Genius

Tactical Supremacy

+30% Critical Damage and Potency; recover 10% Protection at the start of turn; if dispelled, recover 40% Health then gain Advantage and Foresight for 2 turns at the end of that turn

Characters with this ability:

Tactical Supremacy

The Emperor's Trap

+6% Offense and Potency per stack

Characters with this ability:

The Emperor's Trap
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Translation

1 Stack : Gain 30% Max Health, 2 Stack: Gain 15% Critical Chance, 3 Stack : If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their Basic ability (limit once per turn)

Characters with this ability:

Translation

VIP

When receiving damage, gain bonuses from characters that utilize VIP

Characters with this ability:

VIP